![]() But it's like you say, it's time consuming and needs some commitment, and you are also right about Cataclysm, and i don't feel like to invest too much on this until the expansion gets out. dev and your code to really understand what's going on. ![]() Yes i had already seen the way how you removed the ocean, it seem to do what it is supposed to, although i didn't tested any other area than the one i refered above If you look at the code in Adt_c::BuildTerrain function ( adt_c.cpp - wowmapper - Project Hosting on Google Code) you notice a little workaround specifically for Azeroth and some other maps, that removes all faces below Y(0) which was used to remove the ocean. Water is something I wanted to invest more time on once I released the lib, but never got around to do it 100% accurate because work consumed all my time. So shores and shallow rivers where you can walk/stand in are not considered water, thus it isn't removed (that's atleast what my experience was back then). While working on wowmapper it seemed like only areas where you could actually swim and drown is marked as water. Viano & sPeC!: Nice screens, wish I had the time to some nav stuff myself right now. But right now I don't have the time and commitment to do it, especially when it looks like Cataclysm is changing its map format again. If you want you can try to re/write the water chunks which shouldnt be that hard and see if you can do it it right. One thing that i noticed is that the ground that contains water, like the rivers and the lake in Elwynn Forest is not being removed even if i set the flag for it.While working on wowmapper it seemed like only areas where you could actually swim and drown is marked as water. obj file from inside the sample_meshexporter file, assuming that x, y, z are already transformed from WoW sytem: ![]() The problem is that i'am getting very weird results. obj file based on the vertices and indices WoWMapper provides, and then load it into recast. So anyway, my first step was trying to export some data from WoWMapper into Recast, that would seem easy enough with the posts i found with people having success. Wiki, but with the existance of WoWMapper wowmapper - Project Hosting on Google Code from Flowerew (thanks for that btw, amazing job), i don't feel like "reinventing the wheel". I guess it shouldn't be that hard implementing a parser for the data using the info from WoW Dev. I was amazed with recast and detour and the possibilities they allow, and i have no doubt that its the best route to take for a NavMesh, pendra also seems to be doing great with is project, but i recon that i still don't have what it takes for something like that. I am starting with the navigation since it looks the hardest part, only because with all the info already available on those forums about all the other topics is just a matter of time and patience to absorb the info and code on. Seeing all the amazing stuff that people has been making for WoW, i decided to give a try and make my own bot, mainly for learning purposes since i don't even play the game. Hello, long time reader first time poster
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